Supercharge your gamedev journey.
FOCUS ON WHAT MATTERS
Game Development is probably the best thing one can do in their lifetime. By combining multiple arts from pixel drawing to sound and even programming, it offers unlimited challenges.
This vastness can sometimes be overwhelming. Luckily, a lot of games don’t need everything. By focusing on what matters, not only you will reach your goals sooner but they will become more close to doable.
GET FREE STUFF
Quick & Simple Tank AI in Godot Free Course
In this course you will learn under 1 HOUR how to implement a Tank AI System that handles:
- seeking targets
All of this in a simple and concise way, focusing on the essential and keeping the “boring” stuff behind the scenes.
How to Make Among Us in Unity
Over 10 episodes of content that will guide you on how to make a game similar to Among Us.
Here are some highlights:
- How to set up multiplayer in Unity
- How to make a lobby system
- How to make specific game tasks (Wire, Keycode, etc)
- How to handle Lights & Animation
- and much more…
You can check them in this youtube playlist.
This tutorial has complementary blog posts on medium for people that like the text format.
Game AI Introduction Webinar
Regardless of the game you are making – singleplayer or multiplayer, AI will bring massive benefits to it.
Most people do AI wrong. This is due to the game engines providing an easy way in that hides its complexities but at the same time puts your game on the track to mediocrity.
What happens if every game developer uses the same system? Most likely a big part will get similar results.
By learning the core concepts of Game AI you can take it to the next level and improve your AI.
JOIN THE COMMUNITY
The community is much more than a place where you can get resources and help. The community is a place that motivates you to continue working on what you love.
By joining people with the same hopes and dreams as you, you enter a place where you get understanding and the push to move forward.
I started making games in 2005. Back then, there were no game engines like Unity, Unreal, or Godot.
My experience spans more than just development. During high school I put together and led a team of game developers which participated in national gamedev contests, even won some 😀
At the university, I started a gamedev club to teach students how to develop games.
Professionally, I worked with Unity, held presentations about various gamedev topics such as pathfinding, networking, steam – even at Nordic Game Conference in Sweden.
Now I want to share my knowledge with you, to help you reach your goals faster.