REDEFINE BLOG
Awesome gamedev content, in text.
From A to B – How does the AI know where to go Next
After processing an order given by the decisional system, our AI Agent will most likely need to move from point A to point B. This by also avoiding obstacles, keeping track of the best terrain to use, and much more. How can this be achieved? And, most importantly, how...
3 Tips to Improve your Game’s AI Today
With the game releases growing each year, not having an unique appeal for your game means that your project will most likely end up in failure. By failure I mean not being able to get the sales numbers to make a living out of it. To succeed in this crowded market, the...
Which Game AI System to learn as a Beginner?
When it comes to building an AI system, the game developer is presented with a lot of options. Be it a State Machine, a Behavior Tree, or even a Utility AI. And these choices can be overwhelming... By the end of this article you will get a clear picture of what is an...
Are State Machines still Relevant for AI?
As I was working on State Machines vs Behavior Trees video (btw check it out, it turned out amazing), I realised something: Designing AI with Finite State Machines is much more cumbersome than with Behavior Trees.Find out why...What is a Finite State Machine anyway? A...